Detailed Game Design Document Template <> Link

Game Name <> PedalVerse


Executive pitch

[A short, 2-3 sentence long pitch about your game, comparable to your short description on Steam]

PedalVerse is a downhill biking adventure where speed and skill meet nature. Race through diverse trails, overcome thrilling challenges, and climb the global leaderboard while crafting your rider’s unique style. Conquer the ride, leave your mark!

Mechanics

[What are the key things a player will be doing? What is part of the core gameplay loop? (not generic things such as movement, menu, inventory .…)]

Unique Selling Points

[What are your hooks? What makes your game special? Why should people play your game instead?]

Story

[If your game has a narrative, give a high-level breakdown of key story beats here]

PedalVerse has no fixed narrative. It focuses on creating a competitive, open-ended experience for players to immerse themselves in their biking journey.

Objectives

[What’s the end goal? Is the player working towards something?]

At a glance


Release date

October 2024

Genre

Sports/Racing

Art Style

Realistic / 3D

Platform

PC

Price

$8.99

Reference

[replace these with games capturing the same vibe or style as your game idea]

image.png

Lonely Mountains: Downhill

image.png

Descenders

image.png

Riders Republic